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	<title>Comments on: hmmm</title>
	<link>http://tbirdanni.blogsome.com/2007/03/27/hmmm/</link>
	<description>The life and times of Anni, Duke and Aprilia</description>
	<pubDate>Thu, 04 Dec 2008 14:34:29 +0000</pubDate>
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		<title>by: Alison</title>
		<link>http://tbirdanni.blogsome.com/2007/03/27/hmmm/#comment-252</link>
		<pubDate>Thu, 29 Mar 2007 16:22:00 +0100</pubDate>
		<guid>http://tbirdanni.blogsome.com/2007/03/27/hmmm/#comment-252</guid>
					<description>Hmm, sounds like a stupid idea to me. And massively open to abuse, lol!</description>
		<content:encoded><![CDATA[	<p>Hmm, sounds like a stupid idea to me. And massively open to abuse, lol!
</p>
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		<title>by: Stella</title>
		<link>http://tbirdanni.blogsome.com/2007/03/27/hmmm/#comment-250</link>
		<pubDate>Wed, 28 Mar 2007 20:06:58 +0100</pubDate>
		<guid>http://tbirdanni.blogsome.com/2007/03/27/hmmm/#comment-250</guid>
					<description>I think that a whole day is a long time for a three year old to wait for their turn at choosing!
But my older two aren't that competitive, they seem to realise that much more fun can be had if they co-operate. Occasionally they do argue over a toy and I try and use a &quot;five minutes each&quot; timer,but they have usually both moved on to something else by the time the first timer goes off - then it just reminds them of what they were fighting over in the first place and they start all over again *rolls eyes* .  I have to try and remember to disable the timer before it beeps!   I imagine if we implemented a whole day each system it would lead to them becoming more competitive.</description>
		<content:encoded><![CDATA[	<p>I think that a whole day is a long time for a three year old to wait for their turn at choosing!<br />
But my older two aren&#8217;t that competitive, they seem to realise that much more fun can be had if they co-operate. Occasionally they do argue over a toy and I try and use a &#8220;five minutes each&#8221; timer,but they have usually both moved on to something else by the time the first timer goes off - then it just reminds them of what they were fighting over in the first place and they start all over again *rolls eyes* .  I have to try and remember to disable the timer before it beeps!   I imagine if we implemented a whole day each system it would lead to them becoming more competitive.
</p>
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		<title>by: Stella</title>
		<link>http://tbirdanni.blogsome.com/2007/03/27/hmmm/#comment-249</link>
		<pubDate>Wed, 28 Mar 2007 20:05:54 +0100</pubDate>
		<guid>http://tbirdanni.blogsome.com/2007/03/27/hmmm/#comment-249</guid>
					<description>I think that a whole day is a long time for a three year old to wait for their turn at choosing!
But my older two aren't that competitive, they seem to realise that much more fun can be had if they co-operate. Occasionally they do argue over a toy and I try and use a &quot;five minutes each&quot; timer,but they have usually both moved on to something else by the time the first timer goes off - then it just reminds them of what they were fighting over in the first place and they start all over again *rolls eyes* .  I have to try and remember to disable the timer before it beeps!   I imagine if we implemented a whole day each system it would lead to them becoming more competitive.</description>
		<content:encoded><![CDATA[	<p>I think that a whole day is a long time for a three year old to wait for their turn at choosing!<br />
But my older two aren&#8217;t that competitive, they seem to realise that much more fun can be had if they co-operate. Occasionally they do argue over a toy and I try and use a &#8220;five minutes each&#8221; timer,but they have usually both moved on to something else by the time the first timer goes off - then it just reminds them of what they were fighting over in the first place and they start all over again *rolls eyes* .  I have to try and remember to disable the timer before it beeps!   I imagine if we implemented a whole day each system it would lead to them becoming more competitive.
</p>
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		<title>by: jax</title>
		<link>http://tbirdanni.blogsome.com/2007/03/27/hmmm/#comment-248</link>
		<pubDate>Tue, 27 Mar 2007 19:51:18 +0100</pubDate>
		<guid>http://tbirdanni.blogsome.com/2007/03/27/hmmm/#comment-248</guid>
					<description>what we're missing is the retail ops - next there will be a magnet and book set that you can buy to help your offspring learn about taking turns.  (And if there isn't one already, quick, design it!)</description>
		<content:encoded><![CDATA[	<p>what we&#8217;re missing is the retail ops - next there will be a magnet and book set that you can buy to help your offspring learn about taking turns.  (And if there isn&#8217;t one already, quick, design it!)
</p>
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		<title>by: Administrator</title>
		<link>http://tbirdanni.blogsome.com/2007/03/27/hmmm/#comment-246</link>
		<pubDate>Tue, 27 Mar 2007 19:44:55 +0100</pubDate>
		<guid>http://tbirdanni.blogsome.com/2007/03/27/hmmm/#comment-246</guid>
					<description>so it's not just me missing the point then?  Oh I am glad!</description>
		<content:encoded><![CDATA[	<p>so it&#8217;s not just me missing the point then?  Oh I am glad!
</p>
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		<title>by: jax</title>
		<link>http://tbirdanni.blogsome.com/2007/03/27/hmmm/#comment-245</link>
		<pubDate>Tue, 27 Mar 2007 19:39:39 +0100</pubDate>
		<guid>http://tbirdanni.blogsome.com/2007/03/27/hmmm/#comment-245</guid>
					<description>I tell them they need to take turns, and ask them how they'd feel if they were always the last one.  I don't need a magnet and calendar set to do it (although as Tim has just pointed out, at least they'd be learning to use the calendar too...)</description>
		<content:encoded><![CDATA[	<p>I tell them they need to take turns, and ask them how they&#8217;d feel if they were always the last one.  I don&#8217;t need a magnet and calendar set to do it (although as Tim has just pointed out, at least they&#8217;d be learning to use the calendar too&#8230;)
</p>
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